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Former Retro Studios Developer Criticizes Nintendo’s Management Style “Micromanagement”

Mon,Dec 09 ,2024

A former Retro Studios developer, Nate Purkeypile, who worked on Metroid Prime 3: Corruption, has accused Nintendo of micromanaging the project. While acknowledging the game’s eventual success, Purkeypile criticized Nintendo’s working relationship with the studio and its employees. These claims are particularly relevant given the ongoing development of the long-delayed Metroid Prime 4: Beyond.

The Metroid series has faced numerous development challenges throughout its history. Metroid Prime 4, in particular, experienced significant delays, including a complete restart in 2019. Purkeypile’s insights may shed light on the reasons behind these delays.

A former Retro Studios developer, Nate Purkeypile, who worked on Metroid Prime 3: Corruption, has recently revealed details about Nintendo’s micromanagement of the project during an interview with YouTube podcaster KIWI TALKZ. Purkeypile described the level of micromanagement as extreme, with Nintendo employees frequently traveling to the US to request even the most minor changes, such as adjusting a character’s shoulder pad.

This level of oversight led Purkeypile to leave Retro Studios after completing his work on Metroid Prime 3. Given the significant delays faced by Metroid Prime 4, which was announced in 2017 but is now targeting a 2025 release, it’s possible that similar development challenges may have contributed to its prolonged development cycle.

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